School of Business and Information Technology
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Herein you will find indexed the writings and other academic work of the Business and Information Technology faculty of Purdue University Global.
If you want to see a full list if faculty publications, visit the PG SBIT Faculty Publications site.
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Browsing School of Business and Information Technology by Author "Burton, Tina"
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Item Enhancing Online Student Engagement with Extracurricular Activities(International Association for Computer Information Systems, 2018) Burton, Tina; Chicone, Rhonda; Ferebee, SusanEngaging non-traditional, adult, online students can be a challenge, but a variety of extracurricular activities can serve to increase their interest in their education and enhance their learning. Lacking the opportunity for ‘on-campus’ interactions and the traditional ‘Student Union’ environment, online universities must provide virtual environments that invite collaboration and extracurricular activities that support student interaction and engagement. The use of content related clubs that include faculty mentors, subject matter experts, and interactive activities can be effective. The introduction of competitions and game play related to coursework can also provide the desired engagement and commitment to the academic programs and institution. The rapidly growing industry of EdTech supports the agenda of all educators who seek these innovative ways to engage and impart knowledge to a diverse population of learners.Item Enhancing Online Student Engagement with Extracurricular Activities(2018-10) Burton, Tina; Chicone, Rhonda; Ferebee, SusanItem Gender Gap: Factors Affecting Female Students' Retention in an Online Undergraduate IT Program(2018-11-17) Setzekorn, Kristina; Burton, Tina; Ferebee, Susan; Farrelly, C.Item Using Facebook's Open Source Capture the Flag Platform as a Hands-on Learning and Assessment Tool for Cybersecurity Education(IGI Global, 2018) Chicone, Rhonda; Burton, Tina; Huston, Julie A.There is a high demand for skilled cybersecurity professionals, however, entry-level employees and college graduates often lack the hands-on and real-world experience they need to be successful in the cybersecurity industry. This high demand has led educators to pursue innovative and smart application technologies as a way for students to gain hands-on skills and to practice those skills in a safe and fun environment. Cybergames are now being used by educational institutions and in private and public industry sectors. One popular game in the cybersecurity space is called Capture the Flag (CTF). This study investigates Facebook's CTF platform as a cost-effective learning and assessment tool for undergraduate and graduate cybersecurity adult students for an online university.